Usually, you want to take the least amount of time possible when asking for a hint.
↓ Transcript
Panel 1 [In an escape room...] -
Errol: Hmmm, we should ask for a hint. Who has the hint phone?
Leezet: I do!
Panel 2 [A few minutes later...] -
Errol: Why's it taking so long to — wait a minute, are you texting them?
Leezet: Yeah, there's so much to explain.
Panel 3 -
Errol: Just send a voice message! We're all doing nothing while we wait!
Leezet: But I already typed out this paragraph!
Panel 4 -
Errol: Haven't you ever heard of the 'sunk-cost fallacy'?!
Leezet: I have, but give me a few minutes to write out the next paragraph.
Errol: Hmmm, we should ask for a hint. Who has the hint phone?
Leezet: I do!
Panel 2 [A few minutes later...] -
Errol: Why's it taking so long to — wait a minute, are you texting them?
Leezet: Yeah, there's so much to explain.
Panel 3 -
Errol: Just send a voice message! We're all doing nothing while we wait!
Leezet: But I already typed out this paragraph!
Panel 4 -
Errol: Haven't you ever heard of the 'sunk-cost fallacy'?!
Leezet: I have, but give me a few minutes to write out the next paragraph.
It’s the room’s fault. There were tech problems. It was annoying.